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Project: Stamina

Project type

Video Game

Role

Tools Programmer

Date

January 2020 - October 2021

Team

29 people, including myself

An unreleased action moba I worked on. I developed tools in Unreal Engine 4 at the request of the technical director to enable feature and gameplay integration. Over my time working at the project I developed a few notable game tools and a MediaWiki framework.

AI Manager: A general purpose AI management system for Pawns and Characters

Projectile Manager: A general purpose tool to manage projectile weapons that have spread and recoil components

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